I am a highly motivated Game Designer with a recently completed Advanced Diploma of Game Design from the Academy of Interactive Entertainment. I have also learned skills in visualising ideas, prototyping, fundamentals of 3D content creation and game programming (C#) as well as designing levels, creating user interfaces, and crafting gameplay experiences.
I have a passion for Combat Design and enjoy obsessing over re-load times, time to kill, balancing of combat systems, rewarding gunplay and melee mechanics combined with player statistics and health management systems.
Operation Interstellar is a single-player VR detective game set in a futuristic spaceship. Players follow AFP protocol, using intuition and investigative skills to solve a murder. Scouring the crime scene, solving puzzles, and avoiding red herrings, players conclude the investigation, gaining valuable insights.