Luke McCarron

Game Designer

• Combat Design• Systems Design• Level Design


I am a highly motivated Game Designer with a recently completed Advanced Diploma of Game Design from the Academy of Interactive Entertainment. I have also learned skills in visualising ideas, prototyping, fundamentals of 3D content creation and game programming (C#) as well as designing levels, creating user interfaces, and crafting gameplay experiences.

I have a passion for Combat Design and enjoy obsessing over re-load times, time to kill, balancing of combat systems, rewarding gunplay and melee mechanics combined with player statistics and health management systems.



Technical Skills

  • Experience in Unity Engine
  • 3D Content Creation Fundamentals
  • VR/XR Development
  • Prototyping and Rapid Iteration
  • Programming Fundamentals (C#)
  • Playtesting and Quality Assurance


  • Production for Clients


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    Operation Interstellar

    Developed in collaboration with the Australian Federal Police

    Operation Interstellar is a single-player VR detective game set in a futuristic spaceship. Players follow AFP protocol, using intuition and investigative skills to solve a murder. Scouring the crime scene, solving puzzles, and avoiding red herrings, players conclude the investigation, gaining valuable insights.


    Learn more

    Personal Projects


    Polygore: Dead City

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    Death's Grip

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